Importing Models Into Unity
Unity
Unity, An incredibly powerful universal game engine that I'm familiar with as I've done a semester of game development and participated in a game jam with a friend once before (and hopefully again). All my time in unity has been in 2D games, so moving to 3D is very exciting and is something I'm incredibly excited for.
Importing the Barrel
When trying to load blender and export my barrel, I found that it didn't save as I was trying to close it and move it onto a USB as my computer was dying so instead of using my beautiful barrel I created earlier in the week I had to use Ian's default Barrel.
I Imported the barrel into Unity, Extracted the material from it and added the texture to the Albedo Map and just like that we had a beautiful Textured barrel, but it looked a bit lonely floating in space.
Giving the Barrel some context
I decided to add Rigidbody to get some gravity, a capsule collider to make sure it didn't fall through everything it touched and made it into a Prefab so I could start creating a bit of a scene. I created a plane and added 3 barrels to the scene (No Pic sorry :( ) but it didn't look right, so I looked on TurboSquid and found a great Shed Model. It was textured on the inside and out so it was a perfect candidate for my barrels.
I Imported the Shed, Extracted the many materials and assigned all the Albedo and normal maps and put it in my scene and it looked great!
I went inside the shed and added some light objects where the fluorescent lights were inside (I'm sure there is a way to make the objects material output a light source, Actually I'm sure of it but this was an easy way to get some lights in the scene).
Filling the Shed
The shed needed some objects to fill up the room so I stacked up some barrels in the far corner but it looked a little too sterile and clean so I decided to get some more objects to fill it up and the first item I wanted was a work bench.
On the same website when looking for a work bench I found these three objects I wanted to add. A Work Bench, Hammer and Nail
I Imported and added the materials to each object and then placed the table next to the barrels, A hammer on that and 8-10 Nails loose onto the table and created my final scene.
Conclusion
3D models are something that can be a little complex to import but after its been imported it becomes similar to any other object in unity and becomes a lot easier to manipulate and I found them very easy to use after figuring out how to import textures and normal maps. (Sorry Ian, I might have forgotten to write this cos of a hectic week, pls forgive me lmao)
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KIT207 Portfolio
This is my Portfolio for KIT207
Status | In development |
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Author | Tylmcd3 |
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